EXPERIENCE
Dreamworks Animation tv, Glendale 01/2019 –12/2023, 9/2024 –10/2024
Surfacing Artist
-Responsible for look development character and environment, shading with Vray,
creating texture maps using Sustance Painter,Designer and Mari.
-Managing outsource works from partner studios including quality control and
communicating for artistic and technical direction.
-Mighty Monsterwheelies(2024)
New Jurassic World (2023)
Kung Fu Panda:The Dragon Knight (2022)
Dragons:The Nine Realms (2021)
Jurassic World: Camp Cretaceous (2020)
Fast & Furious: Spy Racers (2019)
Duncan Studio, Pasadena 10/2018 -01/2019
Texture, Look development Artist
-Responsible for look development character and environment, shading with Arnold,
creating texture maps using Sustance Painter and Mari
-Lego commercial Halloween special
Blizzard Entertainment, Irvine 12/2016 -04/2017
Surfacing Artist
-Responsible for shading environment with Redshift, creating texture maps using Mari
-Hearthstone, Overwatch Cinematics
Duncan Studio, Pasadena 07/2016 -11/2016
Texture, Look development Artist
-Responsible for look development character and environment, shading with Arnold,
creating texture maps using Sustance Painter and Mari
-Minion Mayhem CG animation for Universal studio
Rodeofx, Venice 06/2016 -07/2016
Texture Artist
-Responsible for shading environment with Arnold, creating texture maps using Mari
-Fantastic Beasts and Where to find Them (2016)
Kelvin Optical (Bad robot), Santa Monica 04/2016 -06/2016
Texture, Look development Artist
-Responsible for shading environment with Renderman, creating texture maps using Mari
-Startrek Beyond (2016),
Mousetrappe, Burbank 02/2015 -03/2015
Texture Artist
-Responsible for look development character and environment, shading with Arnold, creating texture maps using Mari
-Life of tree, CG animation for Disney World projection
Dreamworks Animation, Glendale 04/2012 -10/2014
Surfacing Artist
-Responsible for hair and grass grooming with In-house hair tool, look development character and environment,
shading with In-house tool, creating texture maps using Mari.
-HOME(2015), ME and MY SHADOW
Toonbox Animation, Toronto 02/2011-02/2012
Surfacing/Lighting/compositing Artist
-Responsible for hair and fur grooming with Yeti, look development character and environment,
shading with Mental ray, creating texture maps using Body Paint, lighting, compositing
–Nut Job(2014)
Sony Imageworks, Culver City 12/2008 -04/2009
Texture Painting Artist
-Responsible for creating photo-realistic texture maps using Body Paint
–Alice in Wonderland(2010)
Starz Animation, Toronto 05/2005 -01/2011
Surfacing Artist
-Responsible for hair and fur grooming with In-house hair tool, look development character
and environment, laying out UVs, creating texture maps, shading
-Camelot (Live Action tv series, 2011)
Gnomeo and Juliet (CG Feature, 2011)
Nine (CG Feature, 2009)
Everyone’s hero (CG Feature, 2006)
Hoodwinked2 (tv show, 2011)
Chop Socky Chooks (tv show, 2008)
SKILL/ SOFTWARE
3D – Maya, Substance Painter, Substance Designer, Houdini, Unreal, Mari, Zbrush, 3D MAX
2D – Nuke, AfterEffects, Fusion, Photoshop, Illustrator
Rendering/Shading – Vray, Arnold, Redshift, Renderman, Mental ray
Programming/Scripting Languages – Python, MEL, HScript
Operating Systems – Linux, Mac OS, Windows
EDUCATION
Digital Visual Effects, Sheridan College/ Oakville, ON, Canada, April 2005
Computer Animation, Sheridan College/ Oakville, ON, Canada, April 2002
Art fundamental Certificate Program, Sheridan College/ Oakville, ON, Canada, April 2001
Master of Architecture, Graduate School of Kyonggi University/ Seoul, Korea, Feb 1999
Bachelor of Science, Nutrition Science, Ewha Woman’s University/Seoul, Korea, Feb 1995