JuliaHong_Resume.pdf

  

EXPERIENCE   

  Dreamworks Animation tv, Glendale          01/2019 –12/2023, 9/2024 –10/2024

  Surfacing Artist

 -Responsible for look development character and environment, shading with Vray,

     creating texture maps using Sustance Painter,Designer and Mari.

 -Managing outsource works from partner studios including quality control and

    communicating for artistic and technical direction.

  -Mighty Monsterwheelies(2024)

    New Jurassic World (2023)

    Kung Fu Panda:The Dragon Knight (2022)

    Dragons:The Nine Realms (2021)

    Jurassic World: Camp Cretaceous (2020)

    Fast & Furious: Spy Racers (2019)

                   

   Duncan Studio, Pasadena                                      10/2018 -01/2019

   Texture, Look development Artist

   -Responsible for look development character and environment, shading with Arnold,

      creating texture maps using Sustance Painter and Mari           

   -Lego commercial Halloween special

                   

   Blizzard Entertainment, Irvine                                  12/2016 -04/2017

   Surfacing Artist

   -Responsible for shading environment with Redshift, creating texture maps using Mari           

   -Hearthstone, Overwatch Cinematics

  

   Duncan Studio, Pasadena                                       07/2016 -11/2016

   Texture, Look development Artist

   -Responsible for look development character and environment, shading with Arnold,

      creating texture maps using Sustance Painter and Mari            

   -Minion Mayhem CG animation for Universal studio

 

  Rodeofx, Venice                                              06/2016 -07/2016

  Texture Artist

  -Responsible for shading environment with Arnold, creating texture maps using Mari           

  -Fantastic Beasts and Where to find Them (2016)

 

  Kelvin Optical (Bad robot), Santa Monica                          04/2016 -06/2016   

  Texture, Look development Artist

  -Responsible for shading environment with Renderman, creating texture maps using Mari 

  -Startrek Beyond (2016),

                    

   Mousetrappe, Burbank                                        02/2015 -03/2015

   Texture Artist

   -Responsible for look development character and environment, shading with Arnold, creating texture maps using Mari           

   -Life of tree, CG animation for Disney World projection          

                  

   Dreamworks Animation, Glendale                              04/2012 -10/2014

   Surfacing Artist

   -Responsible for hair and grass grooming with In-house hair tool, look development character and environment,

      shading with In-house tool, creating texture maps using Mari.

   -HOME(2015), ME and MY SHADOW 

         

    Toonbox Animation, Toronto                                    02/2011-02/2012

    Surfacing/Lighting/compositing Artist

    -Responsible for hair and fur grooming with Yeti, look development character and environment,

       shading with Mental ray, creating texture maps using Body Paint, lighting, compositing

    –Nut Job(2014) 

 

   Sony Imageworks, Culver City                                 12/2008 -04/2009

   Texture Painting Artist  

   -Responsible for creating photo-realistic texture maps using Body Paint

   –Alice in Wonderland(2010)         

 

   Starz Animation, Toronto                                      05/2005 -01/2011

   Surfacing Artist

   -Responsible for hair and fur grooming with In-house hair tool, look development character

       and environment, laying out UVs, creating texture maps, shading

   -Camelot (Live Action tv series, 2011)

     Gnomeo and Juliet (CG Feature, 2011)

     Nine (CG Feature, 2009)

     Everyone’s hero (CG Feature, 2006)

     Hoodwinked2 (tv show, 2011)     

     Chop Socky Chooks (tv show, 2008)                    

                         

   SKILL/ SOFTWARE

    3D – Maya, Substance Painter, Substance Designer, Houdini, Unreal, Mari, Zbrush, 3D MAX

    2D – Nuke, AfterEffects, Fusion, Photoshop, Illustrator

   Rendering/Shading – Vray, Arnold, Redshift, Renderman, Mental ray

   Programming/Scripting Languages – Python, MEL, HScript

   Operating Systems – Linux, Mac OS, Windows                                            

              

    EDUCATION

    Digital Visual Effects, Sheridan College/ Oakville, ON, Canada, April 2005                    

    Computer Animation, Sheridan College/ Oakville, ON, Canada, April 2002

    Art fundamental Certificate Program, Sheridan College/ Oakville, ON, Canada, April 2001

    Master of Architecture, Graduate School of Kyonggi University/ Seoul, Korea, Feb 1999

    Bachelor of Science, Nutrition Science, Ewha Woman’s University/Seoul, Korea, Feb 1995